Triggers cards are a flexible, creative tool you can use alone or combined with other innovative methods. In this piece, we'll show you how to use it with Google Design Sprint.
About Google Design Sprints
If you have experience within Design Thinking, you have probably heard of Google Design Sprint and even used it already. GDS is a method that aims to validate ideas in a fast way.
It only takes five days; on the last one, you'll be able to have a working prototype of your design + accurate feedback from users.
It's structured this way:
Day one: Research
Day two: Ideation
Day three: Decision
Day four: Prototyping
Day five: Validation
The main characteristic of the GDS is speed. It compresses the time, so you are forced to focus and take decisions fast. That premise is easy to apply on all the stages, except on one: ideation.
What happens if you get stuck on the ideation stage?
The ideation stage is one of the most fun parts, but it's also the scariest one. What if we don't get enough ideas? What if we like none of them? At the end of the day, we committed to just one day to get the right thoughts.
Triggers cards are an ideal tool for methods like the Google Design Sprint. It saves you time; when you start the brainstorming session, you can use Triggers cards questions to solve your problem. That will keep ideas flowing from the first second.
Good luck and happy ideation time!
Get more information about Google Design Sprint here.
It's reality. There are days when you or your team will be feeling lazy, unmotivated or just not in the mood of going into the ideation process.
If you have been facilitating the creative process or in charge of a creative team before, you know how tough is to direct them without sounding like a dictator or killing their motivation.
It doesn't matter how well you prepare the exercises for your brainstorming sessions, if the team doesn't come with the right attitude, it will be a disaster.
It's 2017 and project managers still freak out every time they have to calculate how long it will take the creative team to arrive at a solution for the client's brief. We have all been there. It's an endless fight. So, is it impossible to calculate how long the creative process should last?
We all like shortcuts, especially if they can cut us unnecessary time spent in boring "creative" meetings. When it comes to creativity, we depend too much on the Eureka moment, but there are ways to get there quicker.
If you had been managing or working with creative teams before, you probably experienced some anxiety before brainstorming sessions. The question is always the same; Will everyone participate or just show up and be silent?
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